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Each powerup has a certain action index. This property is what sets the powerups behavior, and some other parameters change the effect. The list of action indexes is the same in Carmageddon and Carmageddon II, though Carma2's list has some more.
Each index has a certain number of integer and floating point parameters. If any of the required parameters is missing, the game will crash. Some indexes don't have any parameters.
1: Sets the peds' speed. For some weird reason, if the powerup number is 2 (pedestrians with greased shoes), it won't affect the speed of their movements: just the speed at which they leave their spot.