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Carmageddon: TDR 2000
UK PC Version boxart
|Publisher(s)|| EU SCi|
NA Xicat Interactive
|Release date(s)|| EU September 1, 2000|
NA December 14, 2000
|Mode(s)||Single player, Network Multiplayer|
|Players||1 - 8 players|
|Rating(s)|| ESRB: M|
ELSPA: 15+ (cut)
|System requirements|| Windows 95 / 98|
PII 266MHz CPU
210MB Hard Disk Space
DirectX 7 8MB Graphics card
8x CD-ROM Drive
DirectX 7 Soundcard
|Input methods||Keyboard & Mouse|
Carmageddon: Total Destruction Racing 2000 (more commonly known as Carmageddon: TDR 2000, and Carmageddon 3: TDR 2000 in the US), was an action-racing-vehicular combat video game, the third in the Carmageddon trilogy.
As before, there are 3 ways to finish most levels:
- Complete the race, passing every checkpoint before the time runs out
- Destroy all the opponents
- Kill every pedestrian in the level
The player progresses through 'groups' of levels. These levels are a mix of "Race, Wreck, or Wreak havoc among the people" levels and mission-based levels. Each level has to be successfully completed to unlock the next one, and a whole group of levels has to be completed to unlock the next group. The aim of the game is to finish all of the groups, getting the player out of the ghetto and terrorizing the suburbs.
Time bonuses can be gained on non-mission levels by crossing checkpoints, damaging opponents, bumping off pedestrians, or collecting certain power-ups.
This mode allows the player to jump in to any previously unlocked level. Several attributes can be set, from the number and aggressiveness of opponents to the length of the timer. Credits cannot be earned.
- Main article: Multiplayer#Carmageddon: TDR 2000
Total Destruction Racing 2000 has a wealth of multiplayer modes when compared to the rest of the series. There six game types and seven bonus levels.
The plot is quite meaty when compared to previous installments, but when push comes to shove it is still as disposable as with previous games. Here follows a condensed summary:
|" At the beginning of the new Millennium, cities swelled. The beaten, apathetic police watched as crime spiralled. Most people suffering this anarchy wanted the old values. A safe life; a successful life; a happy life. New towns called Subates were built, segregated and tightly policed. Many could afford to live in this haven of crimeless luxury - Soon the cities were emptied of people until all that was left was the poor and the scum. Their hatred of society, each other, the police and the luxurious Subate fortresses drove them to further excesses of lawlessness.
Soon they had almost total control of the cities, and they began to threaten the Subates themselves. The private security forces would've have been able to face such chaotic desperation, so an executive decision was taken. Nuclear warheads rained down on the inner cityscapes. Millions died: They were lucky. The survivors, torn and twisted by fallout and mutation, were no longer officially classed as human. The walking dead, they were denied medical help and left to suffer. And yet their strength grew, their numbers grew, and their hatred grew.
The Subate bosses built a wall around the inner-urban area, constructing a radiation prison where criminality was the only life. The cops only venture into this hell if they think the gangs have become capable of manufacturing weapons or technology which would give them a chance to escape.
No-one crosses between these two worlds. It would take a four-wheeling genius with no morals, a killer instinct and a burning passion to escape. Since the nuking, no such person has existed. Until now... "
- Main article: Category:Drivers in Carmageddon: TDR 2000
Carmageddon TDR 2000 features 49 vehicles, most of them new to the series, and there are no driver names or descriptions listed in-game. The player can only choose the Eagle Mk. 4 at the start of the game, but the vehicles of wasted opponents can be bought after a race using the earned money. The vehicles added by The Nosebleed Pack can be used immediately.
Torus Games developed the game for SCi. The official Carmageddon website ran a developmental diary called Serialization of a Killer..., discussing changes to the game and presenting new screenshots. The entries are archived here.
An alpha demo was featured on the coverdisc of PC Gameplay magazine in the UK, released May 18, 2000. Other magazines to carry the demo included Micromania (Spain), PC Zone Benelux (Holland) and PC Player (Scandinavia). The demo was 127Mbs - This would have taken just over 5 hours to download through a 56k modem (which often had a maximum connection time of 2 hours). In the month of June, the bandwidth used on carmageddon.com for downloading the demo reached 1.7Tb. The demo contains one race of four laps with six opponents, with the timer fixed at four minutes.
For unknown reasons, the driver names and descriptions (as well as "short names") were removed from the game late in development. Most people know the TDR 2000 cars by their vehicle names, as they do not have driver names displayed anywhere in-game... but these details are still in the retail release.
All the driver names, their "short names", and descriptions are in the
Car_Strings_[Country].txt file, inside the
The game was not as well received as its two predecessors, managing a score of 48/100 on aggregate review site Metacritic. Stainless have declared that the game and its expansion are not considered part of the series to them..
A Game Boy Color port was developed, which was similar in appearance to the first handheld Carmageddon game (which itself looked similar to the Grand Theft Auto for the GBC), with improved handling. Its status on IGN is 'unreleased'.
The game's soundtrack was created by Plague and Utah Saints. The track "Techknowledgy" is a reworking of the chorus to Iggy & The Stooges' 1973 song "Search And Destroy," while "Hands Up" is built around the opening line from "Sonny's Burning," a 1982 song by The Birthday Party.
2. Plague - Cama (3:38)
3. Plague - Eat It Up (3:57)
4. Plague - Dedicated to Hate (3:26)
5. Utah Saints - Techknowledgy (5:26)
6. Utah Saints - Sick (5:18)
7. Utah Saints - Hands Up (4:02)
- Main article: The Nosebleed Pack
The Nosebleed Pack was an official expansion pack that added 10 new vehicles, 3 new environments and several Power Ups to TDR 2000. It also included improved multiplayer modes with extra maps. Originally sold in the UK for £4.99, it was later released onto the internet as a free patch.
Changes from Carmageddon IIEdit
- More detailed graphics (specially model-wise)
- Higher gravity.
- Single player mode follows a storyline, with every location/group having 3 levels and 3 missions.
- Different characters, Locations and menu style.
- Free driving mode, skins and the console have been added.
- Level high-scores are kept.
- On the mini-map, the current checkpoint is identified with extending circles instead of a line.
- Main article: The Carmageddon Comic
Max Damage also appears in a Tozzer.com online comic that was released as a tie-in to this game. It shows him getting hit by an atomic blast (causing his red complexion), as well as initially driving a non-Eagle car (which is rather similar to OK Stimpson's Fraud Broko).
There is a single piece of artwork from the game available to buy on Amazon UK as a canvas poster, from sizes A4 (29cm X 21cm) to A1 (80cm X 50cm).
It features the Eagle MK4 parked on top of a body and a decapitated doll.
- Listing on SCi's Offical Site
- Instruction Manual direct download (ENG - 1.58 MB)
- Review scores at Gamerankings
- Prototype screenshots at TomsGames.fr
- Screenshots at GamersHell
- Intro on YouTube
|Carmageddon games (cat)|
|Main titles||Carmageddon · Carmageddon II: Carpocalypse Now · Carmageddon: TDR 2000 · Carmageddon: Reincarnation|
|Expansion Packs||Carmageddon Splat Pack · The Nosebleed Pack|
|Console & Handheld titles||Carmageddon (Game Boy Color) · Carmageddon (PlayStation) · Carmageddon 64 · Carmageddon (Mobile) · Carmageddon (Funsize)|
|Cancelled titles||Carmageddon: TDR 2000 (Game Boy Color) · Carmageddon TV · Carmageddon 4|