Powerup | ||||
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Helium-filled Pedestrians | ||||
Icons | ||||
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Info | ||||
A powerup in | Carma2, CarmaTDR, Carma64 | |||
Type | Ped | |||
Use | Timed | |||
Amount | 30 seconds, 10 in CarmaTDR, 20 in Carma64 |
The Helium-filled Pedestrians powerup decreases the weight of all pedestrians on the level, alive or not. This means that impacts against them make them fly into the air. Although, they aren't balloons, so they don't float forever: they land after a while. This means that all impacts against pedestrians better kill them, or else the player will have to wait for them to fall before they can try again.
Carmageddon II[]
To obtain it with cheats, press Alt+Ctrl+1 when in cheat mode or type FARTSUITS.
Technical data[]
Code number | 61 |
Icon | heliumpeds |
Fizzle type | 0 |
Action index | 43 |
Float parameters | Gravity factor: 0.1 |
Integer parameters | none |
Group inclusion | 512 |
Pratcam sequence | 38 |
Flags (?) | 67 |
Carmageddon: TDR 2000[]
The pedestrians fly less than in Carmageddon II.
Carmageddon 64[]
Nothing to note.