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GENERAL.TXT is a data file in Carmageddon and Carmageddon II (though occasionally spelled General.txt). This file is one of the most important ones, seeing as it holds the key to many of the game's behaviors.

Carmageddon[]

There are several configurations in this file, one per line. For some reason, the time/credit awards are repeated.

  • Hither: Unknown. [confirmation needed]
  • Yon: Sets how much of the level's distance is rendered.
  • Camera angle: Sets the FOV. Setting this too high might cause a fish-eye view.
  • Ambient adjustment: Unknown. [confirmation needed]
  • HUD background brightness amount: Sets the HUD's brightness. [confirmation needed]
  • Initial rank: Sets at which rank the player starts a new game.
  • Initial credits: Difficulties are separated by commas.
  • Credits per rank: Difficulties are separated by commas.
  • Global crush_min_fold factor: Unknown. [confirmation needed]
  • Global crush_max_fold factor: Unknown. [confirmation needed]
  • Global crush_wibble factor: Unknown. [confirmation needed]
  • Global crush_limit_deviant factor: Unknown. [confirmation needed]
  • Global crush_split_chance factor: Unknown. [confirmation needed]
  • Global crush_softness factor: Unknown. [confirmation needed]
  • Repair cost: Credits per % damage. Difficulties separated by commas.
  • Recovery cost: Difficulties separated by commas.
  • Time per ped kill: Difficulties separated by commas.
  • Seconds per unit car damage: Difficulties separated by commas.
  • Credits per unit car damage: Difficulties separated by commas.
  • Time awarded for wasting car: Difficulties separated by commas.
  • Credits awarded for wasting car: Difficulties separated by commas.
  • Time awarded for rolling car: Difficulties separated by commas. unused bonus.
  • Credits awarded for rolling car: Difficulties separated by commas. Unused bonus.
  • Credits awarded for checkpoints: Difficulties separated by commas.
  • Seconds per unit car damage: Difficulties separated by commas.
  • Credits per unit car damage: Difficulties separated by commas.
  • Time awarded for wasting car: Difficulties separated by commas.
  • Credits awarded for wasting car: Difficulties separated by commas.
  • Time awarded for rolling car: Difficulties separated by commas.
  • Credits awarded for rolling car: Difficulties separated by commas.
  • Credits awarded for checkpoints: Difficulties separated by commas.
  • Jump start fine for each level: Difficulties separated by commas. Fine paid after skipping the countdown.
  • Credits per second of time bonus: Difficulties separated by commas. This applies to the race bonus.
  • Cunning stunt bonus for each skill level: Difficulties separated by commas.
  • Cars to use as defaults: The next two lines indicate the available cars to start the game as.
  • Frame rate knobbler for action replay saving: 0 = none. Unknown. [confirmation needed]
  • Opponent nastiness influencer: <1 = nicer, >1 = nastier. Values between 0.1 and 10 should be used.
  • Underwater gravity multiplier: Doesn't seem to work, though. [confirmation needed]
  • Underwater viscosity multiplier: Doesn't seem to work. [confirmation needed]
  • Car damage per millisecond: Doesn't seem to work. [confirmation needed]
  • Camera effect index: Unknown. [confirmation needed]
  • Sky color: Unknown. [confirmation needed]
  • Windscreen material to use: Unknown. [confirmation needed]
  • Sound ID of entry noise: Default: 5100 - ACIDBATH.WAV. (Sound for entering a body of water)
  • Sound ID of exit noise: Default: 1500 - ACIDBATH.WAV. (Ditto, but for exiting)
  • Engine noise index: Default: 2.
  • Material index: Unknown. [confirmation needed]
  • Starting money in multiplayer: Difficulties separated by commas.
  • Starting time in multiplayer mode tag
  • Starting time in multiplayer mode fox
  • Repair costs for each multiplayer mode Modes separated by commas.
  • Recovery costs for each multiplayer mode: Modes separated by commas.
  • Car softness factor for each multiplayer mode: Modes separated by commas.
  • ^.H&|š=(XpS]˜w?hxoW~dy;Uk–KY|1}=*[h`U~.M"”X”?~{d?_: ... Unknown garbled option.
  • Score targets for each multiplayer mode: Modes separated by commas.
  • Pickup respawn min time: In seconds.
  • Pickup respawn max time: In seconds.
  • Demo race rank equivalent: Unknown.
  • Demo armour level: Armour amount for the demo?
  • Demo power level: Power amount for the demo?
  • Demo offensive level: Offensive amount for the demo?
  • Opponents that appear in demo game: The next 5 lines are their code number. Is this related to the demo?
  • Default gravity multiplier: Default: 1.
  • Pre-smack flic sound delay: Unknown. [confirmation needed]
  • Post-smack flic sound delay: Unknown. [confirmation needed]
  • "Not in demo" flic sound delay: Sound ID to use for trying to use a feature not available in the demo.
  • Post-demo slideshow flic sound delay: Unknown. [confirmation needed]

Carmageddon II[]

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See also[]

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