|A glitch in||Carmageddon II|
|Location||Any level with breakables|
|The title of this article or section is conjectural.|
This means that it's not an official name.
Occasionally, when playing in a level that has breakable walls, like glasses, fences and the like, there is a chance that, from that point onward, the rest of the intact breakables will be indestructible, which means that the player isn't able to destroy them.
The remaining breakables become indestructible after a certain point.
The faster the player hits a noncar, the lesser noncars (s)he'll be able to hit before they become unbreakable. This seems to be an overflow with the physics engine, and there are no known fixes. The only way to avoid this is to hit breakables at a low speed, so that the engine doesn't get overloaded.