Carmageddon TDR 2000 mission | |
---|---|
Going Ape | |
Info | |
Location | Hollowood |
Type(s) | Items, Goals |
Time | Unknown Unknown Unknown |
Targets | none |
Items | 3 fuses |
Goals | 2 |
C·V·D·E | |
To Do: Add the time (easy) to the info panel. Care to do so? |
C·V·D·E | |
To Do: Add the time (normal) to the info panel. Care to do so? |
C·V·D·E | |
To Do: Add the time (hard) to the info panel. Care to do so? |
Going Ape is the third and final mission in Hollowood, and the third mission in the game.
When the shark in the previous mission exploded, it scattered the required fuses all over the amusement park. The player must collect all the fuses then put them in the animatronic Gorilla, which will create an exit from Hollowood.
Description[]
Here's a blast from the past. And the emphasis is on the 'blast' part.
Walkthrough[]
You need to collect three fuses - start with the Stunt Park. There is a fuse in the ring of fire at the south end, so use one of the ramps to jump through it and claim the fuse.
Next, leave the stuntpark by the main entrance and drive toward the huge ape: Go in the left entrance, and the second fuse is in the corner.
Now go into Wild Waste, and head for the wooden bridge over the gorge. Just under the bridge, on a rock pillar, is the final fuse. You can either drive off the side of the gorge onto the pillar (recovering if you miss), or drop off the bridge onto a pillar, knock the boulder off, and drive off the right-hand side (taking a small run-up) to land on the second pillar.
A cutscene should start when you drop into the gorge. Now, drive back to the giant ape, and use the fuses while parked at it's feet. Another cutscene shows the Gorilla smashing a hole in the west wall - follow the ape's path and drive through the hole.
Trivia[]
- "Going ape shit" is an expression that means "to go insane", or "to rampage".