|To Do: Add the fact that the icons change in shape or color in the same game, and explain why.|
Care to do so?
Each powerup in the Carmageddon series has an icon that represents it, even Carmageddon for the Game Boy Color. This icon is shown on the game's HUD when the player obtains its powerup, and disappears when the powerup runs out. Normally, a timer or use counter is next to the icon.
Logically, instantaneous powerups don't have icons.
Note: Icons are not to be confused with the pickups' graphics.
This is a list of the available icons. If "none" is used, nothing will appear on the left side of the HUD, not even the powerup's remaining time. In Carmageddon, these icons must end with
.PIX in order for the data files to accept the powerup's icon. In Carmageddon on iOS, the icons are on the TDX format.
sgravare only icons on the Funsize port. In the original game's files, these powerups have their icons set to
- In the original Carmageddon, Pedestrian Respawn has its icon set to
"none" has the same effect it has in Carmageddon.
- The icon
bollocksexists, but it doesn't have a graphic.
Carmageddon TDR: 2000Edit
The icons' numbers are taken from their image file and position in the
Assets\Stuff\hud.pak\Powerups* files, starting with 0.
Carmageddon (Game Boy Color)Edit
|Kangaroo on Command|
|Oil Slicks From Your Arse|
|File:Icon CGBC reset.png||Timer Reset|
- In Carmageddon, the Pedestrians From Hades' icon filename is
cviewop([Circle] View Opponents), indicating that, initially, opponents weren't shown on map, and players had to use this powerup to see them. Given that, in the final game, this powerup isn't fully implemented and that the icon is an eye with an O, the original idea seems to have been dropped fairly late in development.
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