Powerup | |||||
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Pedestrians Shown on Map | |||||
Icons | |||||
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Info | |||||
A powerup in | Carma, Carma2, CarmaTDR, CarmaPS | ||||
Type | Ped | ||||
Use | Whole race Timed (CarmaPS) | ||||
Amount | 5 minutes (CarmaPS) |
The Peds Shown on Map powerup is pretty self-explanatory: it shows the living pedestrians' locations on the map and mini-map. This powerup has no effect in missions where the goal is to kill specific pedestrians. This is because the target pedestrians are already marked on the map, and having the rest of the level's pedestrians marked as well would be troublesome.
In the first games (including Funsize), they show as dots that blink yellow and black. In TDR 2000, they show as green static dots.
Carmageddon[]
In Funsize, all levels were changed to include one guaranteed pickup containing this powerup. [1]
To obtain it with cheats, press Alt+4 when in cheat mode or type ILOVENOBBY.
Technical data[]
Code number | 24 |
Icon | cviewped.PIX |
Fizzle type | 0 |
Action index | 29 |
Float parameters | none |
Integer parameters | none |
Group inclusion | 0 |
Pratcam sequence | 38 |
Net type (?) | 2 |
Carmageddon II[]
To obtain it with cheats, press Alt+4 when in cheat mode or type DOTACTION.
Technical data[]
Code number | 24 |
Icon | pedsonmap |
Fizzle type | 0 |
Action index | 29 |
Float parameters | none |
Integer parameters | none |
Group inclusion | 0 |
Pratcam sequence | 38 |
Flags (?) | 66 |
Carmageddon: TDR 2000[]
Nothing to note.
Carmageddon (PlayStation)[]
This powerup has a limited duration of 5 minutes. Zombies show on the radar as green dots.
Trivia[]
- The cheat code string for this powerup in Carmageddon refers to Neil 'Nobby' Barnden, the lead artist in the game.